Patrícia Martins
Product Designer
BASED IN BRAZIL · OPEN TO REMOTE WORK

Software can be complicated. My job is to make it feel simple.

Hi, I'm Patrícia, a Product Designer. For the past 2+ years I've worked on enterprise software across management, healthcare, and AI — helping turn complex workflows into products that are simpler to use. Along the way I've shared research and design decisions with teams and stakeholders in Brazil, Germany, and Mexico.

More about me

Some of the work I've done

SELECTED · 2024–2026
Enterprise dashboard on desktop
Enterprise · B2B
Enterprise Dashboard

Managers were several clicks away from the metrics they needed most, so we brought them front and center.

Read the story →
Brainny site on laptop and tablet
Website · Redesign
Brainny Smart Solutions

The website still looked like any other tech agency's — so I rebuilt it around what set Brainny apart.

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Aprova app screens
EdTech · AI · mobile
Aprova

Brazil's toughest exam is hardest on students with the fewest resources — so the design started with them.

Read the story →
How I work

Start with the problem, not the screens.

Most projects start with a simple question: where are people getting stuck, and why? From there, I test ideas with users, share the reasoning with stakeholders, and use systems thinking to keep the work consistent. More recently, I've also been prototyping in code with Claude Code, so ideas can be tested in a way that feels closer to the final product.

01
Understand where people get stuck
Usability testing, journey mapping, and research help me find the friction first.
02
Design in a way that scales
I use clear structure, reusable components, and thoughtful flows to keep products consistent.
03
Test, refine, and hand off clearly
I validate ideas with users and stakeholders, iterate, and make sure engineering gets something usable.

Let's talk

Have a role, a project, or just a question? I'd love to hear from you.

Get in touch
About me

A designer who's happiest untangling the complicated stuff.

Patrícia Martins

I'm a Product Designer based in Brazil, working remotely with teams around the world. Over the past 2+ years I've designed enterprise software across management, consulting, healthcare, education, and AI — the kind of products where a single unclear screen can cost someone their whole afternoon.

What I love is the untangling: taking a messy B2B workflow and finding the clear, human path through it. That means real user research, thoughtful information architecture, and design systems that keep things consistent as products grow. I've presented strategy and research directly to C-level stakeholders in Brazil, Germany, and Mexico — and I've learned that the design only wins when people understand the why behind it.

Lately I've been prototyping in code with Claude Code, turning concepts into interactive React components so validation happens faster and handoff to engineering is smoother. I'm fluent in English (C2), native in Portuguese, and open to remote roles anywhere.

How I got started in design

My path to UX and product design was anything but straightforward. I started by following my curiosity about the natural world — first studying veterinary medicine, then biology. Both fascinated me, but something was missing: a creative spark I hadn't yet found.

That spark came when my sister, already working as a UX designer, introduced me to the field. Inspired by her work and the impact of thoughtful user experiences, I decided to pivot. I found myself immersed in design challenges, learning to blend empathy, science, and creativity — skills from my earlier studies — into crafting intuitive digital experiences.

Today I'm grateful for the winding road that led me here. It shaped me into a designer who values both analytical thinking and human-centered innovation.

Experience

Sep 2024 — Present
Product Designer
Bridge Management Technologies (via Brainny Smart Solutions)
  • Presented design concepts and research findings directly to the CEO and executive stakeholders in Brazil, Germany, and Mexico, helping shape roadmap priorities over multiple quarters.
  • Delivered core features averaging 5–6 screens per flow — an AI chat interface, surveys, wiki redesign, card standardization — translating complex B2B requirements into validated hi-fi prototypes.
  • Led a full homepage redesign over ~2 months, consolidating fragmented navigation and removing the need for 4+ clicks to reach critical metrics.
  • Ran moderated & unmoderated usability tests with 5+ participants per session, delivering prioritized recommendations that shipped the following sprint.
  • Expanded the design system with 25+ new components and full documentation, and ran WCAG 2.1 AA audits to support dark-mode and compliance work.
Apr 2024 — Aug 2024
Product Designer
Brainny Smart Solutions  ·  started as Product Design Intern
  • Led the full redesign of the company website — from competitive analysis and stakeholder interviews through implementation on a no-code platform.
  • Worked in parallel agile sprints across three product lines: a public transit app, a patient-tracking system for physical therapy, and real estate software.
  • Produced detailed design specs that reduced recurring implementation questions and rework.

Skills & tools

Research & strategy
User ResearchUsability TestingCompetitive AnalysisJourney MappingPersonasStakeholder Management
Design & systems
Design SystemsInformation ArchitectureInteraction DesignWireframingPrototypingResponsive Design
Domains
Enterprise SoftwareAI/ML InterfacesB2B WorkflowsAccessibility (WCAG 2.1)
Tools
FigmaFigJamClaude CodeClaude DesignJiraAgile / ScrumHTML & CSS

Education

Digital Design — Ulbra
2024 — 2025
Professional Certification in UX Design — UX Design Institute & ESPM
2023 — 2024
Digital Product Design — Tera
2022 — 2023
Google UX Design Certificate — Coursera
2021 — 2022

Languages

English
Fluent · C2
Portuguese
Native
Spanish
Intermediate
Contact

Let's talk.

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Location
Brazil · Open to remote
← Back to Home
ENTERPRISE · B2B

Enterprise Dashboard

A fragmented homepage, turned into a unified workspace — so users could see priorities, deadlines, and status at a glance.

The final unified dashboard workspace
Role
Product Designer & UX Researcher
Users
Executives, project managers & team members
Process
Research, IA, wireframes, prototyping, testing
Solution
AI navigation, quick access, metrics, calendar
01 — Project overview

The homepage showed links, not what needed attention.

An enterprise management platform where work spans goals, projects, and tasks. Executives tracked KPIs, project managers monitored delivery, and team members checked deadlines — but they all started from the same link-based homepage.

The homepage before the redesign
Homepage before redesign
Link-based navigation meant users had to dive into individual tools before understanding their work landscape.
Click to expand ↗
02 — Research

Users didn't need more information — they needed clearer priorities.

Interviews with enterprise clients, behavioral analytics, and a competitive review all pointed to the same pattern: executives, project managers, and team members had plenty of data, but each had to move between tools to understand what needed attention for their own work.

01

Tracking work meant navigating across multiple tools.

02

Different roles used the same homepage, but looked for different signals.

03

Context-switching between tools interrupted focus.

04

Routine status checks required opening each tool separately.

03 — Insight

The homepage needed to answer “what needs my attention now?” before “where do I go?”

That reframed the homepage from a navigation layer into a prioritization layer. Instead of exposing every entry point equally, the redesign focused on helping each role recognize what mattered first and decide where to act next.

04 — Process

Four layouts were tested before the structure worked across roles.

Each feature was mapped against the users it served before layout exploration began. Redundant navigation paths were removed first, then four dashboard concepts were prototyped and reviewed with enterprise users. Feedback shaped iterations around calendar interactions, tab behavior, and the visibility of the assistant.

05 — Key decisions

The homepage stopped being a directory and started guiding action.

01

Navigation became a question users could type, not a menu they had to search

The AI assistant was positioned as a primary entry point for navigation. Instead of relying only on menu exploration, users could ask for what they needed directly and reach the relevant area faster.

AI-powered navigation — a conversational search bar
AI-powered navigation — a conversational search that surfaces priorities, deadlines, and projects.
Click to expand ↗
02

Metrics that lived in separate tools were brought into one row

The statistics section consolidated KPIs across projects and targets into a single overview. Users could scan overall status from the homepage instead of checking multiple tools one by one.

Real-time status overview — project and target metrics with donut charts
Real-time status overview — consolidated metrics give immediate visibility into what matters.
Click to expand ↗
03

Organizational and personal priorities shared the same space

Admins could highlight what the organization needed visibility on, while users could pin and rearrange the items most relevant to their own workflow — useful at both company and individual level.

Smart quick access — highlighted featured content cards
Smart quick access — combines admin-curated highlights with user customization.
Click to expand ↗
04

The calendar brought deadlines from different tools into one view

Meetings, to-dos, reports, and tasks appeared in the same sidebar calendar, with filters by type and days of the week. This made time-based workload easier to scan without opening separate modules.

Calendar sidebar with deadlines grouped by type
Deadlines grouped by type — meetings, milestones, reports.
Expand ↗
Expanded month picker for filtering by day
The calendar filters the list down to a single week.
Expand ↗
05

Tabs were organized by the user's relationship to the work, not by tool

“My Items” grouped everything the user owned, edited, or participated in, while the remaining tabs organized content by source. All relevant work was a single click away, reducing the need to remember where each item originally lived.

My Items tab showing projects, targets, houses, initiatives and analyses grouped together
Unified item organization — owned, edited, and contributed work in one display.
Click to expand ↗
06 — Constraints & tradeoffs

Shaped by user needs, but also by what was realistic to build.

Some ideas could have created a stronger experience, but I had to balance them against stakeholder preferences, existing product expectations, and what was realistic for development to build within scope.

That meant focusing on changes that would make the homepage clearer and more useful — without introducing unnecessary implementation cost or complexity.

07 — Results

The homepage moved from scattered navigation to a single, actionable overview.

The new homepage reduces the number of clicks needed to reach critical metrics by pulling fragmented navigation into a single dashboard. It makes important information easier to scan in a data-heavy workflow, creates a clearer entry point for moving between areas of the platform, and establishes a more structured overview that can support future feature growth.

Dashboard before the redesign Dashboard after the redesign
Before
After
Drag the handle to compare — the old homepage vs. the redesign
What changed
  • Fewer clicks to reach critical metrics — fragmented navigation consolidated into one homepage dashboard.

  • Important information easier to scan, helping lower cognitive load in a data-heavy workflow.

  • A clearer entry point for users moving between areas of the platform.

  • A more structured overview that can support future feature growth.

08 — The takeaway
Enterprise design is about reducing the cost of thinking.

When users work across connected tools, the interface should help them understand what matters without making them assemble that picture manually. This redesign focused on making priorities easier to scan, compare, and act on.

Next project
Brainny Smart Solutions →
← Back to Home
Website · Redesign · Brand implementation

Brainny Smart Solutions

Turning a rebrand into a clearer, more trustworthy path to conversion.

The redesigned Brainny homepage shown on a laptop and tablet
Role
Product Designer & No-Code Developer
Context
Corporate website redesign
Focus
Positioning, information architecture & brand
Tools
Figma, Brizy (no-code)
01 — Project overview

The rebrand needed a website that could make Brainny feel clearer and more credible.

Brainny had gone through a rebranding process with a new logo and color palette, but the website still showed the company's original visual identity. The redesign needed to close that gap while making the business feel clearer, more credible, and easier for potential clients to understand.

02 — The challenge

The redesign had to clarify the offer, not just modernize the interface.

The old site still carried Brainny's original identity and felt broad, generic, and hard to differentiate in a crowded market. Visitors could see that the company offered digital services, but the experience didn't build confidence fast enough or make the offer easy to understand.

Brainny's site before the redesign
The old site: original logo and palette, broad and undifferentiated.Click to expand ↗
01

Too many messages were competing on the homepage at the same time.

02

Brainny's value proposition felt broad, which made differentiation less clear.

03

Trust signals and calls to action existed, but weren't structured strongly enough to guide decision-making.

03 — Design approach

I treated it as a communication problem, not a visual refresh.

The key question became: how can the website help visitors understand Brainny's value faster, while making the company feel more credible and more specific? That pushed the work toward structure, hierarchy, and clearer pathways rather than decorative complexity.

01

Structure for clearer messaging

The site introduces Brainny's value up front, then deepens it on service pages.

02

Hierarchy for faster understanding

Visual priorities help visitors grasp what Brainny does and why it's different.

03

Pathways for confident decisions

The flow makes it easy to move from curiosity to contact without guessing.

04 — Key decisions
01

The homepage introduced the brand first, then directed visitors deeper only when they were ready

Instead of presenting all four services at once, the homepage focused on Brainny's core identity through bold messaging and a strong visual first impression.

The redesigned Brainny homepage hero
The new hero section — introduces Brainny's identity with bold messaging and a focused visual, without overwhelming visitors.
Click to expand ↗
Brainny's service page structured around its methodology
Process-based service page — structured around a clear, step-by-step methodology, guiding clients from discovery to delivery.
Click to expand ↗
02

Service pages explained how Brainny works, not just what Brainny offers

Each service page was organized around methodology rather than feature lists. By showing the path from research to delivery, the site positioned Brainny less like a vendor and more like a strategic partner.

03

Color became part of the navigation system, not just part of the rebrand

The new brand palette was applied consistently across every page — the purple and pink accents, and a rhythm of dark and light sections — so the site felt like one cohesive system rather than a set of loosely related pages.

Accent color across a marketing service page Accent color on the dark services grid Accent color on a light process section Accent color on the clients page header
One palette, applied consistently — purple and pink accents and a dark-light rhythm across every page. Swipe through a few pages to see it applied.
Brainny's careers page with open roles
Careers as proof of value — the team and open roles reinforce Brainny's talent quality and continuous growth.
Expand ↗
04

Navigation signaled company maturity as much as site structure

The Careers page was placed in the main navigation alongside Services, because hiring visibility also worked as proof of team quality and business growth. In a B2B context, that reinforced trust, not just utility.

05

Proof of versatility appeared early, before visitors had to search for it

A compact client carousel near the hero gave visitors an immediate sense of industry breadth, while a dedicated Clients page expanded that proof with a larger grid — making Brainny's experience easy to scan at both a glance and a deeper level.

Client logos with the Brainny Smart Solutions intro
Client logos as social proof — the range of brands Brainny serves, shown up front.
Click to expand ↗
05 — Results

The redesign made the brand clearer, the services easier to understand, and the next step easier to take.

The final site applied the rebrand consistently across pages, clarified service differentiation through structure, and used hierarchy to make trust signals more visible. It also reduced conversion friction by making calls to action easier to spot and giving visitors a more confident path from first impression to deeper exploration.

Brainny site before the redesign Brainny site after the redesign
Before
After
Drag the handle to compare — the old site vs. the redesign
What changed
  • Rebrand applied consistently across all pages.

  • Services differentiated through clearer structure, not more copy.

  • A CTA hierarchy that made next steps easier to spot.

  • Trust signals strengthened through navigation and client proof.

Visit the live site ↗
06 — What I'd refine today

With more experience, I'd approach this with an even more restrained visual system and a stronger focus on content clarity — leaning further on spacing and hierarchy, and tightening the messaging so the site could communicate the offer faster and with less friction.

This project also shaped how I think about the relationship between design and content. Today I'd get involved earlier in UX writing and message structure, working alongside the team from the start — because when design and copy are shaped together, the value proposition lands more clearly and the path to action feels more confident.

07 — Key insight
Designing within constraints revealed what actually matters.

Working with a no-code platform and limited resources meant I couldn't rely on custom development or expensive features. That forced clarity: what truly differentiates Brainny? The answer wasn't in complex interactions — it was in how information was structured: progressive disclosure, strategic navigation placement, dual-format social proof. The constraints drove better decisions than unlimited freedom would have.

Next project
Aprova →
← Back to Home
EDTECH · AI · MOBILE

Aprova

A mobile-first, AI-powered platform for Brazil's university entrance exam, built around access, feedback, and study confidence.

Aprova splash, login, and home screens on three phones
Role
End-to-end: research → tested prototype
Context
Digital Design capstone project
Focus
AI-powered access, feedback & study confidence
Tools
Figma & FigJam
01 — Project overview

The product had to make high-stakes exam preparation feel more accessible, practical, and possible.

Brazil's ENEM exam — the national standardized test used for university entrance — plays a major role in access to higher education, but many students preparing for it do so with limited resources, inconsistent feedback, and smartphone-only access. The project focused on designing a platform that could respond to those conditions more realistically.

02 — Research

The research pointed to one clear constraint: the product had to work for motivated students studying under limited conditions.

Desk research across government data, academic publications, and EdTech market reports revealed recurring patterns: students often studied exclusively on smartphones, had inconsistent internet access, lacked regular essay feedback, and relied heavily on passive study methods. The product had to support progress within those limits rather than assume ideal learning conditions.

Connectivity paradox

89% own smartphones, but only 41% have consistent broadband.

Feedback gap

Public schools average 1 teacher per 28 students, limiting guidance.

Low self-efficacy

62% show low academic self-efficacy despite high motivation.

Mobile-first reality

78% study exclusively via smartphone (small screens: 4–5 inches).

03 — Competitive analysis

No platform combined ENEM specificity, intuitive UX, genuine freemium access, and mobile-first design in one place.

Brazilian AI-based platforms tended to be too complex, while international products with better usability were too generic for ENEM preparation. The opportunity was to design something more specific, more accessible, and easier to use consistently on mobile.

ENEM focus
Great UX
Mobile-first
Accessible price
Clipping AI
AIO
Trillo
Khanmigo
Aprova

Mapping the market against the four things this audience actually needs, every platform fell short on at least one — usually accessibility or price.

04 — Design approach

I approached it as an accessibility problem shaped by context, not as a feature race.

The central question became: how could the platform help students study more effectively without assuming stable internet, large screens, strong prior confidence, or teacher support? That pushed the work toward mobile-first flows, clearer learning structure, supportive feedback, and AI features that removed friction instead of adding complexity.

05 — Key design decisions
01

The platform was designed for smartphones first because that was the main study environment

Every screen was structured for mobile use before anything else. This respected the reality that many users studied only on smartphones, and helped reduce cognitive load for students with lower digital confidence.

Aprova splash screen
Splash screen
Aprova welcome screen
Welcome screen
Aprova login screen
Login screen
02

Onboarding collected the context needed for adaptation without making setup feel overwhelming

The first-use flow gathered personal, socioeconomic, and goal-related information to build a more relevant learning profile. That let recommendations and difficulty adapt over time while keeping the initial experience understandable.

Aprova onboarding — personal data
Personal data
Aprova onboarding — socioeconomic profile
Socioeconomic profile
Aprova onboarding — study preferences
Study preferences
03

The dashboard showed what mattered first, then revealed detail only when students needed it

Overview cards highlighted progress and weak areas at a glance, while deeper breakdowns stayed available on demand. This kept the interface useful on small screens without flattening everything into one layer.

Aprova home dashboard
Home dashboard
Aprova expanded performance view
Expanded performance view
04

The platform separated learning into three modes that matched how students actually prepare

Study organized lessons and reading, Practice handled adaptive questions, and Writing focused on essay feedback based on ENEM competencies. The structure made the platform easier to navigate while connecting each activity to a clear purpose.

Aprova study screen
“Study” screen
Aprova practice screen
“Practice” screen
Aprova writing screen
“Writing” screen
05

AI was used to guide learning, give feedback, and offer support — not to dominate the experience

Aprova used predictive personalization for difficulty adjustment, automated writing feedback tied to ENEM evaluation criteria, and a contextual assistant for navigation and study support. The goal was to make AI feel practical and helpful rather than intimidating.

Aprova feedback after an incorrect answer
Feedback after an incorrect answer
Aprova essay scoring by ENEM competency
Essay scoring by ENEM competency
Aprova contextualized AI chat
Contextualized AI chat
06

Progress needed to be visible because motivation alone was not enough

Points, levels, and badges helped compensate for the lack of consistent feedback many students experienced in traditional schooling. Visible progress systems were designed to reinforce effort, continuity, and a stronger sense of capability.

Aprova profile with performance, goals and achievements
Profile — performance, goals, achievements & history
06 — A note on the name

From "ENEM AI" to "Aprova"

The project started as "ENEM AI," but I renamed it partway through. Said aloud, "ENEM AI" sounds like "tô nem aí" — Brazilian slang for "I couldn't care less" — the exact opposite of what the product is about.

"Aprova" speaks to what students actually want — getting in — is easier to say and remember on a phone, and leaves room to grow beyond the ENEM later. A small change, but it reframed the product around hope instead of the tool.

07 — Validation

Early testing showed the concept was understandable, but readability still needed work.

Usability testing with two target users showed the platform's purpose was clear, the separation between Study, Practice, and Writing felt intuitive, and the achievement system encouraged engagement.

The most important issue uncovered was readability: font sizes felt too small on 4–5 inch screens, especially in low-light conditions.

Next steps
  • Increase base font sizes.
  • Implement responsive scaling and test usability across screen sizes.
  • Test contrast in varied lighting.
  • Expand testing to 4–6 users.
08 — Results

The project turned research on educational inequality into a concrete, testable product direction.

Aprova turned research on educational inequality into a concrete product direction, shaping a mobile-first experience around real study conditions and access barriers. The concept used AI in a focused way, and early testing made the next round of improvements clear.

01

Mobile-first design was grounded in real study behavior.

02

Access barriers were translated into clear product decisions.

03

AI worked as practical support, not a gimmick.

04

Testing validated the concept and exposed readability issues.

09 — Key insight
Designing for access means designing for the conditions people actually have.

Inclusive design isn't just about removing cost barriers. It means designing for real conditions — small screens, inconsistent internet, limited feedback, and students who need the platform to be clear enough to use consistently without support.

Next project
Enterprise Dashboard →
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